Enterprises of every size are moving applications and infrastructure to the cloud. Maintaining operational awareness is difficult enough within a single cloud…
Read MoreThere’s a new entrant in the rapidly growing market for retail cards and virtual goods for online games today: the Zeevex Virtual…
Read MoreWhile in Hong Kong on a business trip recently, Oliver Goh was on his laptop playing around in a virtual world, when…
Read MoreConfirming early reports from last week, Sony (s sne) just announced a machinima tool for use in PlayStation Home, the virtual world…
Read MoreBooyah, a Palo Alto, Calif.-based startup developing a “playful life companion” for the Apple (s aapl) iPhone/iPod touch, just scored $4.5 million…
Read MoreWhen it comes to MMOs, freemium worlds for kids are enormously popular and lucrative; for the most part, however, the major game…
Read MoreThanks to online video sites and the mass market appeal of games like World of Warcraft, “machinima” (movies created from video footage…
Read MoreThey say numbers don’t lie, and in recent months the number of people populating virtual world Second Life has started to rise…
Read MoreWhile everyone in the game industry was following the latest news from GDC last week, I happened to notice an MMO milestone…
Read MoreWhen it comes to gaming, the most popular platform isn’t the Nintendo Wii, but Flash, the interactive browser plugin that now boasts…
Read MoreWill Nintendo be able to sustain its dominance in the rapidly changing handheld game console market? That’s the main question I was…
Read MoreToday everyone who follows the gaming industry is talking about OnLive, an upcoming service incubated by Rearden, the venture company of Web…
Read MoreVivox, best known for providing voice communication support for online games and virtual worlds like Eve Online, Second Life and Sony Online…
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