How do you know if a company has invested heavily in design? You don’t notice the design.
We’ve been talking about experience design at Gigaom for a long time, and this Tuesday and Wednesday in San Francisco at Roadmap 2014, we plan to continue that discussion. However, like a lot of the topics we identify early on, the discussion around design has changed: we’re now most interested in how experience design in technology products and services fades into the background, a concept our Roadmap co-chairs, Katie Fehrenbacher and Om Malik, consider “invisible design.”
We’ll dive into this topic in great detail over the next two days, with speakers like John Maeda of Kleiner Perkins, Yves Behar of fuseProject and Evan Williams of Medium. The full lineup of speakers is here, and we encourage you to follow along with our live coverage, which we’ll curate in this post.
A livesteam of the event can be found here, and you can follow the discussion on Twitter with the hashtag #gigaomlive. Please join us at 9am PT for a celebration of the best minds in experience design and a glimpse into the future of how technology experiences will be delivered to the masses.
Day Two coverage:
- The key to a good logo is first knowing your product
- Four examples of the symbiosis between design and technology
- Medium is working on a new home page and new mobile tools
- Five tech products that designers have fallen in love with
- Startups should adapt to the developing world, not ignore it
- If you want to make a well-designed product, give it some love
- Ford moves away from car features to car “experiences”
- Nest’s Fadell: Being at Google doesn’t make us a slave to data
- How good wearable design can actually reduce tech distractions
- Why Her‘s production designer thinks about function before design
- Good design is about the things that most users never notice
- If you want to make a well-designed product, give it some love
Day One coverage:
- Netflix wants to bring personalization to mobile devices
- Connected devices need to be better, not just different
- The gap between virtual reality and sci-fi is shortening
- Telling stories from tweets is about more than time and number
- How to make devices sound less like robots: add lovable flaws
- Wearable interface designers only have a “small bag of tricks”
- Beyond screens: Music in your mouth, smelling the time
- Design now has to assume that objects evolve over time
- Design, culture and tech’s turn to minimalism
- How to design your way to a better life
- Google’s material design explained: Continuity of experience
- Why introducing good design to established companies isn’t so easy
- Driverless cars need to make their passengers feel like drivers